After you get to grips with the busy UI, the mish-mash of mechanics and the angry hordes, the twin-stick shooting starts to get quite moreish. Well OK, it's not actually me, it's an alien bartender named EON, but the infomation available is still the same. That's why, in my preview video above which also includes a bunch of new gameplay that I captured during my three hour hands-on with the game, I've decided to not only talk about my time playing the game, but also give you the basics on all the key mechanics. You see, Endless Dungeon isn't just a 'roguelite tactical action game' it's actually a 'roguelite, squad based, tactical action, twin stick shooter game with an RPG and tower defence twist'. When it came time to play the game however, I was thrown in at the deep end and was, quite frankly, overwhelmed by the amount of mechanics there were to learn. Because of this I was the first to put my hand up for a trip to see the almost final build of Endless Dungeon, which described itself as 'roguelite tactical action game'. ORIGINAL STORY 30/03/23: I love a roguelike/lite, whatever they're called, and I've clocked up countless hours on things like Enter the Gungeon and The Binding of Isaac. "In short - all progression is shared apart from unlocking new heroes." So to clarify - any currency earned, quests advanced, hero chips, district keys, beverages, and any progression unlocked in a co-op game you can keep and take home to your main game. "When you play with a person who is hosting, you get to keep everything you earn, except for unlocking new heroes. So, let's say you are playing Bunker and you advance her quest - that would still be the case on your 'main' game and any solo or other multiplayer games after that. "Any story progress that you get with the hero that you are playing in a multiplayer game you do indeed get to keep on the main game. UPDATE 31st March 2023: Since publication of this piece, SEGA has been in touch to clarify a few things about Endless Dungeon's shared progression.
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